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I would do this with a struct, but rays have an invariant: More...
#include <geometric.h>
| Public Member Functions | |
| ray (const glm::vec3 &position, const glm::vec3 &direction) | |
| glm::vec3 | get_position () const | 
| glm::vec3 | get_direction () const | 
I would do this with a struct, but rays have an invariant: