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program.h
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#pragma once
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#include "raytracer/cl/structs.h"
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#include "core/program_wrapper.h"
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#include "core/spatial_division/scene_buffers.h"
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namespace
wayverb
{
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namespace
raytracer
{
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namespace
stochastic {
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class
program
final {
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public
:
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program
(
const
core::compute_context
& cc);
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auto
get_kernel()
const
{
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return
program_wrapper_.get_kernel<cl::Buffer,
// reflections
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cl_float3,
// receiver
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cl_float,
// receiver radius
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cl::Buffer,
// triangles
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cl::Buffer,
// vertices
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cl::Buffer,
// surfaces
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cl::Buffer,
// stochastic path info
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cl::Buffer,
// stochastic output
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cl::Buffer
// intersected output
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>(
"stochastic"
);
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}
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auto
get_init_stochastic_path_info_kernel()
const
{
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return
program_wrapper_.get_kernel<cl::Buffer,
// buffer
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core::bands_type,
// initial energy
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cl_float3
// initial position
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>(
"init_stochastic_path_info"
);
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}
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private
:
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core::program_wrapper
program_wrapper_;
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};
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}
// namespace stochastic
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}
// namespace raytracer
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}
// namespace wayverb
wayverb::core::program_wrapper
Definition:
program_wrapper.h:8
raytracer
Definition:
pressure.h:22
wayverb
Definition:
capsule_base.h:9
wayverb::core::compute_context
invariant: device is a valid device for the context
Definition:
common.h:13
wayverb::raytracer::stochastic::program
Definition:
program.h:12
src
raytracer
include
raytracer
stochastic
program.h
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