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gpu_scene_data.h
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#pragma once
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#include "core/cl/scene_structs.h"
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#include "core/scene_data.h"
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namespace
wayverb
{
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namespace
core
{
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using
gpu_scene_data = generic_scene_data<cl_float3, surface<simulation_bands>>;
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}
// namespace core
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}
// namespace wayverb
core
Definition:
traits.cpp:2
wayverb
Definition:
capsule_base.h:9
src
core
include
core
gpu_scene_data.h
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