Wayverb
gpu_scene_data.h
1 #pragma once
2 
3 #include "core/cl/scene_structs.h"
4 #include "core/scene_data.h"
5 
6 namespace wayverb {
7 namespace core {
8 
9 using gpu_scene_data = generic_scene_data<cl_float3, surface<simulation_bands>>;
10 
11 } // namespace core
12 } // namespace wayverb
Definition: traits.cpp:2
Definition: capsule_base.h:9